Tekken Tag Tournament 2 was just released in arcades over here in Japan on September 14th, and we got a chance to play it first-hand!
First of all, we hope the cover doesn’t offend anyone. As this week is the Tokyo Game Show issue, they chose the most famous part of TGS to grace the cover: booth babes.
It now seems that it’s no longer a requirement to have a Ph.D in order to accomplish a major scientific breakthrough, you just need to be good at video games.
They are classics, and the best argument there has ever been for the ‘games as art’ debate. If you played them before, when they were originally released on the PS2, then you already know this. Be assured that seeing Ico and Shadow in glorious HD graphics will warm your heart, and re-affirm the love you had for these games when you first played them.
Street Fighter 3 revolutionized the 2D fighting game world when it was originally released. With its insanely awesome game mechanics, namely the parry moves system and the EX moves mechanic, it had a higher level of finesse and polish than all the other fighting games of its time.
Finally, our journey together is at an end. With part 4, the final installment, this special conversation between Fumita Ueda (Ico, Shadow of the Colossus, The Last Guardian) and Tetsuya Mizuguchi (Rez, Lumines, Space Channel 5, Child of Eden) is complete. We sincerely hope you enjoyed it, and that it gave you some things to mull over.
The back and forth debate has raged on for years over whether or not violent video games can corrupt children’s minds and transforms good kids into bad. Recent research shows, however, that it’s not the games that are mainly responsible for the negative effects experienced by some people from prolonged exposure, but rather the player’s personality itself.
By now, many of you have probably seen the new addition to Nintendo’s 3DS: the so called slide-pad cradle expansion, with its extra analog thumbstick. Reportedly, the new addition will allow for more control with some of the new games coming out, as well as allowing third-party publishers to more easily port their games between the PSP Vita (which has dual-thumbsticks) and the 3DS.
Continuing on from parts 1 and 2, part 3 of the conversation between two of Japan’s most creative game designers (Ueda – Ico, Shadow of the Colossus and Mizuguchi – Child of Eden, Rez, Lumines) focuses on how they go about creating the gameplay mechanics of their games.
Nintendo came armed to the teeth with A-list games for the final part of 2011, ready to blow the doors off of any expectations attendees may have set in place for this year. Not only did Nintendo have a booth on the main exhibit floor, but right next door to the convention was an over 10,000 square foot gaming lounge.