They are classics, and the best argument there has ever been for the ‘games as art’ debate. If you played them before, when they were originally released on the PS2, then you already know this. Be assured that seeing Ico and Shadow in glorious HD graphics will warm your heart, and re-affirm the love you had for these games when you first played them.
Finally, our journey together is at an end. With part 4, the final installment, this special conversation between Fumita Ueda (Ico, Shadow of the Colossus, The Last Guardian) and Tetsuya Mizuguchi (Rez, Lumines, Space Channel 5, Child of Eden) is complete. We sincerely hope you enjoyed it, and that it gave you some things to mull over.
The back and forth debate has raged on for years over whether or not violent video games can corrupt children’s minds and transforms good kids into bad. Recent research shows, however, that it’s not the games that are mainly responsible for the negative effects experienced by some people from prolonged exposure, but rather the player’s personality itself.
By now, many of you have probably seen the new addition to Nintendo’s 3DS: the so called slide-pad cradle expansion, with its extra analog thumbstick. Reportedly, the new addition will allow for more control with some of the new games coming out, as well as allowing third-party publishers to more easily port their games between the PSP Vita (which has dual-thumbsticks) and the 3DS.
Nintendo came armed to the teeth with A-list games for the final part of 2011, ready to blow the doors off of any expectations attendees may have set in place for this year. Not only did Nintendo have a booth on the main exhibit floor, but right next door to the convention was an over 10,000 square foot gaming lounge.